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Painted Plastered Wall with Bullet Holes

My first attempt at making a fully procedural texture. The challenge here for me was making sure that every new bullet or damage, didn't re-shuffle the old existing pattern, i.e. 20% to 25%.

The paint colour/ damage, bullet hole amount/ damage, and plaster damage are all adjustable factors.

Here is the result in Burgundy Red.

Video Render

0% Damage

0% Damage

25% Damage

25% Damage

75% Damage

75% Damage

100% Damage

100% Damage

Marmoset Viewer

Bullet Generator Graph

Bullet Generator Graph

Plaster Wall Graph

Plaster Wall Graph